Kings of the Arena - Dev Blog #5

It's been almost a week since I've last done one of these. It's not because there's a lack of work being done, it's just that there are large features that are being worked on. So what has been happening? Well i've been doing a couple of play tests. A 5 player test with friends was interesting as the game held up and everything worked out fine.

I also worked on quite a bit of networking problems that occured during those tests, these mainly being synching issues.

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A scoreboard was added, which displays player kills, deaths and ping. It also shows the game mode, current map and rules for the game mode.

One of the largest features I added since last time, is a menu with a lobby screen and lobby browser.

What you see in the above GIF, is a player creating a lobby, then switching the game mode for the game. Other players are joining the lobby and then the host starts the game. What I don't like about it though, is the way the teams are set up. When you join a lobby, you are automatically placed in a team and swapping teams can only be done if the conditions are right.

A better solution would be the way Shellshock: Live does it. They have a lobby like this, but each player can switch from no team, to a team. This would allow for people to easily trade teams with each other, rather than needing to leave and rejoin the lobby as it is now.

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This here is the lobby browser. It displays all lobbies for players to join, along with their game mode and player count.